package com.medic.entity.group.pain;

/**
 * 疼痛性质（属于疼痛评估，但是由于选项较多，所以采取分开存放）
 * 
 * @author Mr.zhang
 *
 */
public class PainNature {
	private int pnId;
	/**
	 * 压迫性疼痛
	 */
	private int isPress;
	/**
	 * 锐痛
	 */
	private int isQuick;
	/**
	 * 钝痛
	 */
	private int isSlow;
	/**
	 * 弥漫性疼痛
	 */
	private int isSuffuse;
	/**
	 * 绞痛
	 */
	private int isColic;
	/**
	 * 灼烧样疼痛
	 */
	private int isBurn;
	/**
	 * 刺痛
	 */
	private int isHurt;
	/**
	 * 放电样疼痛
	 */
	private int isElec;
	/**
	 * 枪击样疼痛
	 */
	private int isHook;
	/**
	 * 麻木痛
	 */
	private int isNumb;
	/**
	 * 麻刺痛
	 */
	private int isTingle;
	/**
	 * 因为衣服或者床单触碰而加剧
	 */
	private int isTouch;
	/**
	 * 其他
	 */
	private String other;

	public int getPnId() {
		return pnId;
	}

	public void setPnId(int pnId) {
		this.pnId = pnId;
	}

	public int getIsPress() {
		return isPress;
	}

	public void setIsPress(int isPress) {
		this.isPress = isPress;
	}

	public int getIsQuick() {
		return isQuick;
	}

	public void setIsQuick(int isQuick) {
		this.isQuick = isQuick;
	}

	public int getIsSlow() {
		return isSlow;
	}

	public void setIsSlow(int isSlow) {
		this.isSlow = isSlow;
	}

	public int getIsSuffuse() {
		return isSuffuse;
	}

	public void setIsSuffuse(int isSuffuse) {
		this.isSuffuse = isSuffuse;
	}

	public int getIsColic() {
		return isColic;
	}

	public void setIsColic(int isColic) {
		this.isColic = isColic;
	}

	public int getIsBurn() {
		return isBurn;
	}

	public void setIsBurn(int isBurn) {
		this.isBurn = isBurn;
	}

	public int getIsHurt() {
		return isHurt;
	}

	public void setIsHurt(int isHurt) {
		this.isHurt = isHurt;
	}

	public int getIsElec() {
		return isElec;
	}

	public void setIsElec(int isElec) {
		this.isElec = isElec;
	}

	public int getIsHook() {
		return isHook;
	}

	public void setIsHook(int isHook) {
		this.isHook = isHook;
	}

	public int getIsNumb() {
		return isNumb;
	}

	public void setIsNumb(int isNumb) {
		this.isNumb = isNumb;
	}

	public int getIsTingle() {
		return isTingle;
	}

	public void setIsTingle(int isTingle) {
		this.isTingle = isTingle;
	}

	public int getIsTouch() {
		return isTouch;
	}

	public void setIsTouch(int isTouch) {
		this.isTouch = isTouch;
	}

	public String getOther() {
		return other;
	}

	public void setOther(String other) {
		this.other = other;
	}

	@Override
	public String toString() {
		return "PainNature [pnId=" + pnId + ", isPress=" + isPress + ", isQuick=" + isQuick + ", isSlow=" + isSlow
				+ ", isSuffuse=" + isSuffuse + ", isColic=" + isColic + ", isBurn=" + isBurn + ", isHurt=" + isHurt
				+ ", isElec=" + isElec + ", isHook=" + isHook + ", isNumb=" + isNumb + ", isTingle=" + isTingle
				+ ", isTouch=" + isTouch + ", other=" + other + "]";
	}

}
